Primite Roar
Spell Quick

Primite Roar

  • Archetype:
  • Primite

  • View:
  • 6425




Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 54
Deck 57

Primite Roar — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 57 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Starter

Why it scores here

Primite Roar is a 2000-LP Quick-Play that converts into two things: a battle-protection and Defense-Position Normal Summon from the Deck, and a conditional GY-banish that answers an opponent's Normal Summon by removing a monster with lower ATK than a Normal Monster you control or have in the GY. Its 400/400 deck inclusion and 1.56 average copies confirm it is reliably accessible and cheap to run, but that frequency does not raise the score (guardrail 3). High printed power is not rewarded, and the removal is narrow: it needs a Normal Monster and a lower-ATK target, so the score stays in the middle band.

Axis scores

Axis Score Evidence
Accessibility 72 Live from hand and GY, played in all 400 sampled decks with strong partner overlap (Primite Lordly Lode 94%, Ash Blossom 87%); the GY route is available without spending a card from the hand (observed, with starter role in 2 of 4 boards).
Combo & Conversion 40 Its own text yields a Normal-Monster body and protection, not a board; the only high-power board is a 100-index Stardust Bystial line with 3 bosses, while the other three boards are 17 to 22 power (observed, power index 36.2 average, 4 appearances).
Resource Economy 45 The 2000-LP cost is a real price, and the GY banish is a 1-for-1 trade with no draw or refuel; the Deck-to-field Normal Summon is only a partial body return (verified from card text, with no advantage shown in the combo stats).
Effect & Interaction 45 The GY removal only triggers on an opponent Normal Summon and only hits a monster with lower ATK than the chosen Normal Monster, so it is situational and easy to play around (verified from text, inferred for the play-around rate).
Material Utility 5 A Spell with no monster body, so it contributes no material, Level, or Attribute (verified from card type).
Resilience & Flexibility 55 It has two live zones (hand and GY) and one GY-banish activation, so it is multi-zone but depends on a single GY copy that GY-hate can remove (inferred from text).
Deck-Building Efficiency 60 It is a single slot with no garnet or lock, 1.56 average copies, and it is splashable only inside a Normal-Monster or Primite shell; the LP cost is the main restriction (verified from text and deck copies).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Starter. Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Played in 400 of 400 sampled decks with 1.56 average copies
  • Multi-zone: usable from hand for battle protection and from the GY for removal
  • Cheap to run with no garnet or lock; one slot

Weaknesses

  • 2000 LP is a steep cost for a defensive effect
  • GY removal is conditional on an opponent Normal Summon and a lower-ATK target
  • Adds no monster body, so it gives no material value

Counters / choke points

  • Hand or GY hate that removes the card before the Normal Summon window
  • Opponents that avoid Normal Summons or that summon high-ATK monsters, so the removal has no legal target

Best use

Hand-or-GY Normal Summon punisher plus battle protection for the Primite and Normal Monster line. Decks: Primite, Fiendsmith, Blue-Eyes, Dark Magician. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: 2000 LP cost, Normal Monster and Primite protection, Defense-Position Special Summon, and GY-banish on opponent Normal Summon; 400 of 400 sampled decks run it, 94% alongside Primite Lordly Lode, 87% alongside Ash Blossom; Average 1.56 copies per deck across 400 decks, distinct archetypes 79
  • Observed: 4 recorded combo appearances, 2 as starter, 2 in end hand, average power index 36.2; Guides place it in Staple sections of Doll Monster and Fiendsmith Control
  • Inferred: The GY removal is a play-around-able Normal Summon response, not an active removal; Its accessibility is high mostly from the Primite shell's search density (inferred from partner stats)
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Only 4 combo boards, so combo conversion rests on thin data No official rulings for the Normal-Monster declaration or the banish-target ATK comparison No dated metagame sample; meta power left null











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